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Start Creating Rad Real-Time VFX Simulations with EmberGen (in a few hours, not weeks)
…even if you’re completely new to 3D simulations!
Learn EmberGen from The Grou
nd Up (The Fun Way)
Learn through project-based lessons for unique, studio-quality effects you can’t get anywhere else
Create Stylized & Magical VFX for Games
Setup Realistic VFX Elements for Games & Film
Make Fun Simulations for Motion Design & Product Viz
Why Now is The Time to Start Learning EmberGen (story time)
Jumping on new software early and taking every opportunity I could to learn it well and learn it FAST has worked amazingly well for me over the last 4 years.
When tyFlow came out in 2019, I fully committed to not wait around and took a deep dive into learning it right away. I went ALL-IN.Forward to today, I’ve received multiple 6-figure job offers, countless inquiries for freelance work, been featured in official showreels and won major industry awards.
Positioning myself as a tyFlow expert right away before most people even knew of its existence, has brought me a life-changing amount of opportunity.
TODAY, I’m doing the same thing with EmberGen, and this time I’d love to take you along with me.
First, it’s important to recognize this opportunity for what it really is. Not every year does a new software come out that truly changes the game.Of course, we have all been conditioned to *wait* for everything in the world of CG. For 20 years, we have been waiting for simulations to run, renders to finish, videos to export. But of course – *not* waiting is better. Saving time, in a production environment, means saving money.
That’s why 200+ of the world’s biggest gaming studios already adopted EmberGen into their pipelines. Let that sink if for a second. This means that just about every studio you can think of has EmberGen installed on their machines, and are using it to make your favorite games and films. Every day.
Normally, it might take an artist several DAYS to make a volumetric magic blast simulation, go through the revision process, run the sim multiple times, render it multiple times, and so on…