Curriculum
In-depth Look
SECTION 01. OT
01. Orientation
Introducing your instructor
What you will learn
SECTION 02. Preps
02. Introduction to the Animation Software
Setting up FlipaClip
Setting up Procreate
03. Pre-production Process Overview
My way of finding inspiration and motivation
How I estimate the amount of work and keep being productive
How I start a project
04. Introduction to the Basic Principles of Animation
An overview of the classical 12 principles of animation
SECTION 03. Basics of Design
05. Character Design Part 1: Body and Volume
Introduction to character build and style
The principles of character design
Characters anatomy: proportions, rotations, volume
Character properties: center of mass, movement range, material
06. Character Design Part 2: Style and Details
Choosing a style and setting
Clothing design and its properties
Hair design and its properties
Fitting physics into your design
07. Background Design Part 1: Composition and Layout
Setting up your scene
Picking a viewpoint
Creating rough layouts in perspective
Framing and adding depth in your scene
Choosing the light settings and atmosphere
08. Background Design Part 2: Construction and Perspective
Deciding your final viewpoints
Compositing the important elements
Correcting perspective grids
Choosing colors
Adding texture and details
SECTION 04. Proper Animation
09. The Basic Principles of Animation: Action
Spacing & Timing
Acceleration and deceleration in an arch
Clarity in action
Speed of movement to show energy (avoid floaty animation)
10. Animating Complex Actions
Overlaying actions: clarity
Overlaying actions: center of mass
Planning arches for readable action
11. Detailing Animated Object
The drag principal
Showcase & Tools: acceleration, overshoot, and squash and stretch
Showcasing subject material using deformation (on elasticity)
12. Adding extra effects
The importance of fx design
Stylization
Examples
13. Animating with Perspective
Basics of foreshortening
Movement relating to distance from the camera
Understanding your character position in a 3d space
14. Understanding Camera Movement
Simple panning/camera shake
Complementary movements with character actions
Specialized layouts for camera viewpoint change
Creating a moving background
15. The Basic Principle of Animation: Editing
Understanding your scene's purpose and atmosphere
Emphasizing important cuts
Choosing the flow of your scene
Flow direction, movement clarity, keeping energy
Keeping continuity
SECTION 05. Independent production
16. Storyboard
Creating a storyboard
Checking consistency, composition and flow
17. Rough Animation
Inbetweening the poses in the storyboard
Keeping consistency
Organizing your layers
Using multiplication of frames for enhancement
18. Polishing the Product
Creating reference frames
The purpose of cleanup
Tips for cleanup
Coloring in FlipaClip
Additional coloring/lighting options in FlipaClip
19. Finalizing Your Animation
Different techniques for character lighting
Exporting and importing files between software
Adding lighting and texture effects using clipping mask
Environmental lighting effects and layer modes
SECTION 06. Conclusion
20. Introduction to Independent Animation Production
The animation industry through my experience
The different major roles in production
Freelance vs studio animator
21. Final Thoughts
Finishing the class