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Coloso – Realistic Texturing with Cinema 4D & Octane

Cinema 4D Coloso – Realistic Texturing with Cinema 4D & Octane 2023-12-20

Cinema 4D
Get 11 hours and 37 minutes of exclusive tips and insights from Motion Designer Gryun Kim over the course of 20 sessions.If you long to make exquisite, life-like motion graphics but are failing to meet your own expectations, Motion Designer Gryun Kim’s first premium online class has all the answers to your questions. Bring your imagination to life by learning and practicing Cinema 4D & Octane Render – with tips from a real pro!



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Curriculum
In-Depth Look


SECTION. 01 Strategy Meeting​

01. Introductions & Orientation: Strategic Planning
  1. Instructor introduction + practical experiences
  2. Class outline & overview
  3. Industry overview
  4. Design attitude

SECTION 02. Basic Theory​

02. Cinema 4D Basic Settings and Render Theory
  1. Cinema 4D basic settings
  2. The importance of rendering
  3. Physically-based rendering: difference between biased & unbiased

    + C4D file

03. Octane Render: Explaining Installation and Interface
  1. Installation and precautions
  2. Common mistakes made when using Octane Render
  3. Octane Render and graphic cards

SECTION 03. First Room: MEET​

04. Work Process
  1. How to observe real-world material
  2. Tips for rounding up ideas & material clipping

    + Reference link

05. First Meeting: Wood and Flooring
  1. Octane node texturing
  2. Creating running pipelines using relative paths
  3. Creating materials based on physically based texture

    +C4D file

06. Natural Ropes and Stones
  1. Creating realistic stones and ropes without modeling using displacement

    + C4D file

07. Bringing Plants to Life
  1. Making thin, light transparent grass
  2. Combining different materials with material mix

    + C4D file
    + Reference link

08. Living Breathing Trees
  1. Live view icon
  2. Expressing the details of tree colors with dirt & mix texture
  3. Inserting logos with alpha images
  4. Modifying surfaces with displacement

    + C4D file

09. Meeting Room: Natural Objects
  1. Creating a scene with previously practiced natural objects
  2. Smoothly disappearing backgrounds using alpha map
  3. Logo design and stone simulations
  4. Light settings & saving output files

    + C4D file

SECTION 04. Second Room: HARD​

10. Edgeless Paintballs on a Wet Floor
  1. Observing & understanding metal textures
  2. Smoothing out edge lines for curvy objects
  3. Making wet floors with material mix

    + C4D file

11. Metal Textures Over Time
  1. Creating rusty metal textures
  2. Expressing worn-out edges

    + C4D file

12. Metal Chains and Light
  1. Creating moving metal chains using hair simulations
  2. Creating fluorescent lighting using universal texture

    + C4D file
    + Reference link

13. Room of Sturdiness
  1. Creating a scene with previously made practice objects
  2. Creating broken floors with Voronoi

    + C4D file

14. Retouching with After Effects Part.1: Increasing Job Efficiency - TAKES
  1. Retouching rendered image with After Effects
  2. Processing multiple tasks with TAKES

    + C4D file
    + Reference link

15. Camera Theory, Formats, and Compression
  1. Correctly using FPS and choosing lenses
  2. Video & image formats and compression

SECTION 05. Third Room: MIRACLE​

16. Mystical Stone & Crystals
  1. Creating mystical stones and crystals attached to stone

    + C4D file

17. Fantasy Crystals
  1. Creating a growing red crystal with Octane Scatter

    + C4D file

18. Adding Imagination
  1. Animating flying crystals
  2. Creating crystals of varying colors with instance color

    + C4D file

19. Optimization Insights
  1. Optimization insights to minimize rendering time and noise
  2. Octane calculation method: Understanding kernels
  3. Settings

    + C4D file

20. Retouching with After Effects Part.2: External Plugins
  1. Final rendering of an entire scene: From style frame to animatics
  2. Commonly used After Effects tips and plugins explained
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