In-Depth Look
SECTION. 01 Strategy Meeting
- Instructor introduction + practical experiences
- Class outline & overview
- Industry overview
- Design attitude
SECTION 02. Basic Theory
- Cinema 4D basic settings
- The importance of rendering
- Physically-based rendering: difference between biased & unbiased
+ C4D file
- Installation and precautions
- Common mistakes made when using Octane Render
- Octane Render and graphic cards
SECTION 03. First Room: MEET
- How to observe real-world material
- Tips for rounding up ideas & material clipping
+ Reference link
- Octane node texturing
- Creating running pipelines using relative paths
- Creating materials based on physically based texture
+C4D file
- Creating realistic stones and ropes without modeling using displacement
+ C4D file
- Making thin, light transparent grass
- Combining different materials with material mix
+ C4D file
+ Reference link
- Live view icon
- Expressing the details of tree colors with dirt & mix texture
- Inserting logos with alpha images
- Modifying surfaces with displacement
+ C4D file
- Creating a scene with previously practiced natural objects
- Smoothly disappearing backgrounds using alpha map
- Logo design and stone simulations
- Light settings & saving output files
+ C4D file
SECTION 04. Second Room: HARD
- Observing & understanding metal textures
- Smoothing out edge lines for curvy objects
- Making wet floors with material mix
+ C4D file
- Creating rusty metal textures
- Expressing worn-out edges
+ C4D file
- Creating moving metal chains using hair simulations
- Creating fluorescent lighting using universal texture
+ C4D file
+ Reference link
- Creating a scene with previously made practice objects
- Creating broken floors with Voronoi
+ C4D file
- Retouching rendered image with After Effects
- Processing multiple tasks with TAKES
+ C4D file
+ Reference link
- Correctly using FPS and choosing lenses
- Video & image formats and compression
SECTION 05. Third Room: MIRACLE
- Creating mystical stones and crystals attached to stone
+ C4D file
- Creating a growing red crystal with Octane Scatter
+ C4D file
- Animating flying crystals
- Creating crystals of varying colors with instance color
+ C4D file
- Optimization insights to minimize rendering time and noise
- Octane calculation method: Understanding kernels
- Settings
+ C4D file
- Final rendering of an entire scene: From style frame to animatics
- Commonly used After Effects tips and plugins explained