2D Frame by Frame animation theory that enhances expressive power, to various types of animation expression methods such as material transformation and emotional visualization, and practical process with numerous award-winning know-how and unrivaled directing style! It is not just an animation function-oriented tutorial, but it helps you to build fundamental skills in motion that can immediately come up with interesting movements. Meet Coloso, a 2D animation class with high utilization that can be implemented at will.
Curriculum
In-Depth Look
SECTION 01. OT
01. Orientation
Introducing the instructor and the class
Why Frame-by-Frame animation?
Introducing the software and lecture
The Curriculum overview
SECTION 02. Getting started with 2D animation
02. Becoming an "Animator"
The virtues of an animator: to observe and characterize
Observation point 1 – time(timing)
Observation point 2 – gravity and force
Observation point 3 – simplification
03. The 12 principles of animation
What are the 12 principles of animation?
Understanding the 12 principles of animation
Focusing on the principles of motion
04. Different types of "Frames"
Understanding "Frames" in video content
Full animation
Limited animation
Combining full and limited animation
05. Getting started with digital drawing
Starting digital drawing with Adobe Animate
Demonstrating the Pose-to-Pose animation process
What is cel animation?
Demonstrating the addition of extra movements
Breakdown
Overshoot
Demonstrating frequently made mistakes in digital drawing (precautions) and how to fix them
How to analyze examples
SECTION 03. Analyzing 2D animation
06. Speed and weight
Expressing speed and weight
Expressing speed (using "smear")
Adding weight to motion
+ 11 sample files
07. Flexibility and stiffness
Indicating flexibility and bounciness
Indicating stiffness
+ 13 sample files
08. Animating liquid and gas
Animating water
Animating thick liquids
Animating smoke and dust
+ 17 sample files
09. Animating hit impact effects and destruction
Indicating destruction
Indicating hit impact
Animating the destruction and explosion of an object
+ 13 sample files
10. Dealing with characters
Reviewing the 12 principles of animation through simple movements
Understanding the use of timing and rhythm through its application in Pose-to-Pose animation
Applying speed, weight, flexibility, and stiffness to a character
+ 6 sample files
SECTION 04. Morphing: basics
11. The first steps to morphing animations
Morphing shapes in the same position
Morphing shapes as they change positions
Morphing from one object to another
+ 12 sample files
12. Morphing: mix
Mixing 2 shapes
Scrambling 2 objects
+ 6 sample files
13. Morphing: elements of nature
Morphing shapes with fire
Morphing shapes with lightning
Morphing shapes with water
+ 16 sample files
14. Morphing: characters
How do you morph characters?
Morphing from living to non-living things
Morphing from non-living to living things
Morphing from living things to other living things
+ 6 sample files
15. Morphing: robot transformation
What are robotic movements?
Transforming a truck into a robot Simple & dynamic movements
+ 4 sample files
SECTION 05. 2D animation practical lesson
16. Introducing Adobe Animate CC
Overview of Adobe Animate CC
Drawing on Adobe Animate CC – fills and strokes
Timeline and Keyframe
Shape Tweening
Symbol and Classic Tweening
17. Consecutive morphing
Morphing an object into a series of things with different properties
Ideation and planning in animation
Using a thumbnail storyboard and animatic to test timing
Design: key image
From rough sketch to coloring
Motion analysis
18. Changing emotions
Animating consecutively changing emotions: happy, angry, sad, and surprised
Mapping out an animation within a given theme and time
Pre-production process (thumbnail, animatics, design)
From rough sketch to coloring
Motion analysis
19. Making a burger
Creating animation using various (multiple) objects
Pre-production (thumbnail, animatics, design)
From rough sketch to coloring
Keeping a set running time
Motion analysis
20. Inspiration
Creating animation with an abstract theme
Pre-Production process (thumbnail, animatics, design)
From rough sketch to coloring
Motion analysis
Outro