Source: https://coloso.us/mediadesign/motiongraphic_parktaehoon_us
Lessons: Complete
Duration:
Language: Russian(English Subtitle)
File Size: 6 GB
Other info:
In-Depth Look
SECTION 01. OT
- Introduction: Lecturer & Class Curriculum
- Joining an international design studio
- Global design studio insights: Organizational structure & pipeline
SECTION 02. Theory
- Split-screen layout
- Compositional flow through a layout
- Visual balance
- Creating visual effects using color composition with the colorwheel: Complementary, Analogous, Triadic, Tetradic Colors
- Altering the mood of artwork using colors
- Relationship between light and shadow
- Various lighting techniques & overall information about artwork creation
SECTION 03. Redshift
- Advantages of the GPU based renderer - Redshift
- Basic functions and features
- Observing features of basic material
- Understanding diffuse, reflection, and refraction
- Creating Wood, Stone, Mud Textures with PBR Textures
- Using displacement, ramp, bump, and normal nodes
- Using the curvature, change range, and material blend node
- Creating an old, rusty metal texture
- Understanding AOV (Multipass)
- Helpful uses for Multipass
- Optimized Redshift Render time settings
SECTION 04. Practice Samples
- Design ideation
- Finding references using PureRef
- Enhancing polygons using volume builder
- Screen composition based on theories
- Three column layout
- Creating marble statue textures with SSS
- Creating corrosion & aged textures using curvature node
- Creating scattered lights inside a cave with Redshift Environment
- Emphasizing a subject with lighting
- Hidden temple rendering
- After Effects settings
- Advantages of 32-bit linear work space
- After Effects: Compositing using Multipass
- Applying cloud & fog effects that are difficult to create in Cinema 4D
- Design ideation
- Gathering references with PureRef
- Screen composition based on previously learned theories
- Three column layout
- Creating an old, scratched wood texture with curvature & ramp nodes
- Applying dust effects with state nodes
- Expressing light coming through a window using image sources
- Warm interior lighting
- Adding blur effects that face a certain direction to express light rays using directional blur effects
- Creating depth and space with Z-depth Pass
- Frequently used compositing tips based on field experience