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Coloso – Hyoungtaek Nam – Realistic Character Design

Photoshop Coloso – Hyoungtaek Nam – Realistic Character Design 2023-12-20

Photoshop
Everything you need to know about “Realistic Drawing” and the preferences of the Triple-A video game industry!Create original, lifelike characters with drawing and storytelling insights from “The Last of Us” and “Uncharted” Main Concept Artist, Hyoungtaek Nam.



Class Details​

  • Now Available
  • Unlimited Access
  • Advanced
  • Korean
  • Total 19 videos, 21Hours 48Minutes
  • English
  • Class materials included


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Curriculum
In-Depth Look


SECTION 01. Understanding Drawings Based on Realism​

01. Instructor & Class Introduction
  1. Instructor & class introduction
  2. Concept illustration & design: Definition and fundamentals
  3. Explaining character concept design role in game creation
  4. The necessity for realistic character creation in the game industry

02. Tool Settings for Realistic Depictions
  1. Making moodboards and introducing essential tools for creating realistic characters
  2. Preliminary sketch tool setup tips
  3. Different lines from basic brush tools

03. Employing Idea Notes for Precise Concept Development
  1. Introducing idea sketch notes
  2. How to use idea sketch notes
  3. Actual industry process for delivering precise concepts to clients

SECTION 02. Sketching a Black & White Bust​

04. Black & White Bust Sketch Using Moodboards and Sketch Notes (1)
  1. Various approaches to drawing realistic character heads
  2. Box approach
  3. Image reference boards & diagonal line approach
  4. Grouping lines of shadow & light and using geometric shape guidelines
  5. Flipping the Subject

    - Understanding basic Form Reading & Lighting Structure
    - Understanding simple light & shadows with spheres

05. Design Variation Setup for Black & White Bust Sketch (2)
  1. Collecting facial expression references and applying them to a sketch
  2. Character personality and concept depictions through lighting

SECTION 03. Coloring Busts​

06. Character Bust Coloring Technique
  1. Introducing direct coloring technique
  2. Glazing color technique

SECTION 04. Costume Designs that Highlight Character Concepts​

07. Costume Design that Embodies the Concept
  1. Understanding the process of creating character costumes that fits the story
  2. Full-body character sketches: Costume references (1)
  3. Importance and logic behind character poses
  4. The Proposition: Tips on Building Bone Structures

08. Perfecting Costumes
  1. Full-body character sketches: Costume references (2)
  2. Understanding the design aspect of character costume creation
  3. Pros & cons of a rough silhouette sketch
  4. Understanding the principles of clothing structure

09. Adding a Character Specific Background
  1. Full-body character sketches using costume references (3)
  2. Capturing line and plane details
  3. Process behind creating a presentation background for a character (Framing)
  4. Background texture creation process
  5. Tips on creating shadows for figures

10. Finishing Details for Character Concepts
  1. Character prop design
  2. Character hand gesture design

SECTION 05. Creating Black&White Key Art​

11. Game Concepts Displayed Through Key Art
  1. Introducing the production process of key art for games
  2. The importance and application of realistic composition based on Key Art character and background

12. Sketching Black & White Key Art (1)
  1. Framing according to camera ratio & lens
  2. Thumbnail sketch
  3. Positioning character and background through perspective guidelines

13. Sketching Black & White Key Art (2)
  1. Storytelling using sub-characters
  2. Understanding compositional flow
  3. Explaining character story with background objects

SECTION 06. Coloring Black & White Key Art​

14. Key Art Coloring Using Color Swatches (1)
  1. Creating a gradiation color palette and thumbnail
  2. Color combinations to create realistic expressions
  3. Creating backgrounds with existing photo references

15. Key Art Character Direct Coloring Technique (2)
  1. Various direct coloring techniques for characters
  2. Different types of damage on costumes for realistic characters
  3. Indicating character story through details in the costume

16. Finishing off Key Art Coloring (3)
  1. Finalizing color with filtering
  2. Tips on using curve & hue tool
  3. Processing texture through an alpha map

SECTION 07. The Job of a Concept Artist​

17. Work Process After Completing Concept Design
  1. Importance of creating a "call out sheet"
  2. Painting over
  3. Solving 3D character issues

18. Skill Enhancing Training Techniques
  1. Training with various drawing exercises
  2. Pros & cons of sketching, croquis, etc., training techniques

19. Skills and Competencies Needed to Enter a Internationally Recognized Game Studio
  1. Conventional hiring process
  2. Tips for creating your portfolio
  3. Interview tips
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