
Concept Artist, Hyoungtaek Nam

Class Details
- Now Available
- Unlimited Access
- Advanced
- Korean
- Total 19 videos, 21Hours 48Minutes
- English
- Class materials included
In-Depth Look
SECTION 01. Understanding Drawings Based on Realism
- Instructor & class introduction
- Concept illustration & design: Definition and fundamentals
- Explaining character concept design role in game creation
- The necessity for realistic character creation in the game industry
- Making moodboards and introducing essential tools for creating realistic characters
- Preliminary sketch tool setup tips
- Different lines from basic brush tools
- Introducing idea sketch notes
- How to use idea sketch notes
- Actual industry process for delivering precise concepts to clients
SECTION 02. Sketching a Black & White Bust
- Various approaches to drawing realistic character heads
- Box approach
- Image reference boards & diagonal line approach
- Grouping lines of shadow & light and using geometric shape guidelines
- Flipping the Subject
- Understanding basic Form Reading & Lighting Structure
- Understanding simple light & shadows with spheres
- Collecting facial expression references and applying them to a sketch
- Character personality and concept depictions through lighting
SECTION 03. Coloring Busts
- Introducing direct coloring technique
- Glazing color technique
SECTION 04. Costume Designs that Highlight Character Concepts
- Understanding the process of creating character costumes that fits the story
- Full-body character sketches: Costume references (1)
- Importance and logic behind character poses
- The Proposition: Tips on Building Bone Structures
- Full-body character sketches: Costume references (2)
- Understanding the design aspect of character costume creation
- Pros & cons of a rough silhouette sketch
- Understanding the principles of clothing structure
- Full-body character sketches using costume references (3)
- Capturing line and plane details
- Process behind creating a presentation background for a character (Framing)
- Background texture creation process
- Tips on creating shadows for figures
- Character prop design
- Character hand gesture design
SECTION 05. Creating Black&White Key Art
- Introducing the production process of key art for games
- The importance and application of realistic composition based on Key Art character and background
- Framing according to camera ratio & lens
- Thumbnail sketch
- Positioning character and background through perspective guidelines
- Storytelling using sub-characters
- Understanding compositional flow
- Explaining character story with background objects
SECTION 06. Coloring Black & White Key Art
- Creating a gradiation color palette and thumbnail
- Color combinations to create realistic expressions
- Creating backgrounds with existing photo references
- Various direct coloring techniques for characters
- Different types of damage on costumes for realistic characters
- Indicating character story through details in the costume
- Finalizing color with filtering
- Tips on using curve & hue tool
- Processing texture through an alpha map
SECTION 07. The Job of a Concept Artist
- Importance of creating a "call out sheet"
- Painting over
- Solving 3D character issues
- Training with various drawing exercises
- Pros & cons of sketching, croquis, etc., training techniques
- Conventional hiring process
- Tips for creating your portfolio
- Interview tips