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Coloso – Hollywood VFX with Maya and Nuke

Maya Coloso – Hollywood VFX with Maya and Nuke 2023-12-20

Maya
Get access to the industry knowledge and work process of 3D Artist Jun-Eun Kim and tap into his 14 years of Major Hollywood film-making experience.

This class will teach you

  • what you need to know to create artwork
  • using the 3D Tool Maya:
  • From HDRI to LookDev, lighting, final rendering,
  • image manipulation, and even the theories behind it.
Source: https://coloso.us/mediadesign/3ddesign_kimjuneun_us
Lessons: 30
Duration: 13 h 35m
Language: English
File Size: GB
Other info: [KOREAN, EN SUBS INCLUDED

Class Details​

  • Now Available
  • Unlimited Access
  • Pro
  • Korean
  • Total 30 videos, 13Hours 35Minutes
  • English
  • Class materials included



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Curriculum
In-Depth Look


SECTION 01. OT​

01. Orientation
  1. Instructor Introduction: Profile
  2. Class curriculum and design philosophy/attitude
  3. Practice sample file directory: content & vocabulary

SECTION 02. Arnold Shader: A to Z​

02. Preparing Lookdev
  1. Basic Maya settings & model settings for Lookdev
  2. Creating shaders for cars with a free Lookdev kit

03. Car Paint Shader
  1. Creating an asset Lookdev with Arnold Car Paint
  2. Deciding base color and capturing depth & photo-realistic details

04. Glass Shader
  1. Creating simple car glass textures with aiStandard shader
  2. Applying the blueness and uneven surface effect on glass

05. Headlight Shader
  1. Creating complex structured headlights with previously practiced textures
  2. Creating headlight bulbs through Meshlight & setting up AOV

06. Tire Shader
  1. Simple but realistic car tires using a basic rubber texture and curvature shader in aiStandard

07. Completing Lookdev
  1. Multiple textures on tires
  2. Finishing off an interior and small components

SECTION 03. HDRI Filming and Equipment Usage at ILM​

08. Equipment and Filming
  1. Filming equipment & Nodal: Settings and how to use them
  2. Film settings used at ILM
  3. Using chrome/grey balls and color charts

09. Processing Raw Files
  1. Editing & correcting images with Raw Therapee
  2. Reducing camera noise & adjusting white balance

10. Creating HDRI with PTGui
  1. Overall theory and instructions on control points, editing and viewing spherical panoramas, stitching HDR panoramas, and masks

SECTION 04. Optimized HDRI for Lighting​

11. Adjusting HDRI
  1. How to use spherical transform nodes and sample case
  2. Understanding paint nodes
  3. Erasing tripods and color charts

12. Color Calibration
  1. Matching the colors of an HDRI camera & video camera
  2. Adjusting brightness levels through color charts
  3. Match-grade through grade nodes

13. Extracting Light Textures
  1. How to extract lighting textures for light settings in Maya
  2. Cutting out light textures with spherical transform

SECTION 05. CG Set Lighting in Maya​

14. Light Rig Set-up
  1. Locating HDRI in a 3D space
  2. Understanding plate projection principles
  3. Creating shadows with an AO shader
  4. Creating an HDRI shader

15. Lighting Settings
  1. Applying lighting textures
  2. Lighting calibration through chrome grey sphere

16. Car Set-up
  1. Creating headlights & tail-lights with IES light
  2. LPE expression
  3. The concept of light groups used for AOV

SECTION 06. Optimized Arnold Rendering​

17. Car Layers
  1. Creating layers with Maya's render setup
  2. Collection concept & usage
  3. Matte explanation & set-up
  4. Basic AOV set-up for image manipulation

18. Shadow Layers
  1. Creating shadows with projection shader & shadow matte shader

19. Headlight Layer
  1. Creating road render layers with headlight flash
  2. Creating background scenery with projection shader & aiStandard Shader
  3. Applying LPE expression to AOV creation

20. Fog Layers
  1. Creating fog with aiStandard volume shader
  2. Difference between aiStandard volume & aiAtmosphere volume
  3. Adding detail to fog with aiNoise

21. Steam Layers
  1. Creating steam with aiStandard volume shader
  2. Adding detail to steam with aiNoise

22. Optimized Car Rendering
  1. Common tab settings for batch render
  2. Arnold's adaptive sampling concept
  3. Optimizing with AA_inv_density AOV & low light threshold

23. Optimized Final Rendering
  1. Applying Arnold Optimization to remaining layers
  2. Concept of clamping and a sample case
  3. Optimized AOV: How & Why

24. Nuke Optimization Tips
  1. B Pipe (B over A) theory
  2. Optimizing with Bbox & Shuffle

25. Preparing Plates
  1. Decreasing plate noise with denoise node
  2. Extracting grain from denoised plates
  3. Creating channels by shuffling the extracted grain

26. Light & Shadow Manipulation
  1. Adding shadows with AmbientOcclusion, Projection Shader, ShadowMatte
  2. Adding lighting with LPE divided lights to roads

27. Car Manipulation
  1. Understanding Convole & Kernel
  2. Adding natural coloring to cars with Grade
  3. Creating headlight light scattering with Convole
  4. Adjusting a car image to match camera lens quality with Shuffle
  5. Headlight LED Blinking with simple Nuke expressions

28. Fog & Steam Manipulation
  1. Creating accurate tracking information with Reconsile3D node
  2. Adding detail to fog & steam with noise

29. Lens Flare Manipulation
  1. Creating lens flare without plug-ins
  2. Fixing tracker node made lens flare on cars

30. Camera Grain Manipulation
  1. Understanding camera noise
  2. Applying camera grain to cars
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