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Coloso – C4D High Quality Shading & Lighting Completed With Redshift

Cinema 4D Coloso – C4D High Quality Shading & Lighting Completed With Redshift 2023-12-20

Cinema 4D
Password
z5g0
Learn Redshift right here for the fastest and most detailed image creation among renderers compatible with C4D, Houdini, Blender, Maya,and more


Class Details​

  • Now Available
  • Unlimited Access
  • Advanced
  • Korean
  • Total 31 videos, 14Hours 10Minutes
  • English
  • Class materials included
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Curriculum
In-Depth Look


SECTION 01. Introduction​

01. Intro
  1. Introducing the Instructor
  2. Introducing the artwork & company process
  3. Class brief (required tools, resources, why we use Redshift, etc.)

SECTION 02. Basics​

02. My Own Visual Library
  1. Creating a Visual Library
  2. Using a Visual Library

03. Introduction to Cinema 4D
  1. Cinema 4D UI
  2. How to neatly organize scene files
  3. Creating a convenient layout for look development

04. Introducing Redshift
  1. Installing Redshift
  2. Basic Redshift UI & layout settings
  3. Adding basic lighting & camera

05. Color Space: sRGB vs ACES
  1. ACES and why we use it
  2. Key factors you must know

SECTION 03. Exercise 1 - Sandbox​

06. Basic Scene Setup
  1. Exercise 1: Sandbox
  2. Introducing Sandbox type files
  3. Overall basic settings

07. Essential Redshift Shaders and Nodes 1
  1. Exercise 1: Sandbox
  2. Diffuse, refraction, normal bump on basic materials
  3. Making basic plastic, wall, and metal

08. Essential Redshift Shaders and Nodes 2
  1. Exercise 1: Sandbox
  2. Sheen, refraction, emission on basic materials
  3. Creating fabric, lightbulb, and glass textures

09. Essential Redshift Shaders and Nodes 3
  1. Exercise 1: Sandbox
  2. Advanced features, Multi SSS, and coating on basic materials
  3. Creating marble, rubber, and soft textures

10. Scene Lighting & Layout
  1. Exercise 1: Sandbox
  2. Adjusting the layout and lighting in the scene
  3. HDRI and basic light objects
  4. Creating a shadow with an object

SECTION 04. Exercise 2 - Puzzle​

11. Scene Ideation & Reference
  1. Exercise 2: Puzzle
  2. Ideation and reference gathering for the "Puzzle Example"
  3. Modeling process

12. Feeling: Tactile
  1. Exercise 2: Puzzle
  2. Creating a tactile texture like rock, plastic, and wood
  3. Material blending with curvature & AO

13. Feeling: Imperfection
  1. Exercise 2: Puzzle
  2. Creating car paint & metal plates
  3. A different method of using normal bump
  4. Creating a metal texture with anisotropy, imperfection map

14. Feeling: Soft
  1. Exercise 2: Puzzle
  2. Creating a jelly, chocolate, wax texture
  3. How to add depth without modeling with MSSS & material blending

15. Feeling: Transparent
  1. Exercise 2: Puzzle
  2. Glass and ice
  3. Advanced single SSS
  4. Adding detail to a glass texture with dispersion

16. Feeling: Special
  1. Exercise 2: Puzzle
  2. Creating gloss in various colors
  3. Iridiscent (Thin film)
  4. 3 different approaches to node combinations for a default-less Redshift

17. Useful Advanced Nodes
  1. Exercise 2: Puzzle
  2. Easily adding details like logos with camera projection
  3. Masking with object data by using the state node
  4. Making an efficient work process with the user data node

18. Basic Volume Techniques
  1. Exercise 2: Puzzle
  2. Adding a fog effect by linking the basic C4D volume builder and the Redshift volume shader

19. Lighting Used in the Exercise
  1. Exercise 2: Puzzle
  2. Introducing the lighting used in the exercise
  3. Cautions: Using volume

SECTION 05. Exercise 3 - Light and Shadow​

20. Ideation and References
  1. Exercise 3: Light and Shadow
  2. Ideation and reference gathering

21. Environment Modeling & 3D Scanning
  1. Exercise 3: Light and Shadow
  2. How to use Quixel Scans
  3. Environment modeling & composition

22. Material: Hair
  1. Exercise 3: Light and Shadow
  2. Linking C4D hair and Redshift shaders
  3. Hair system

23. Material: Bubbles
  1. Exercise 3: Light and Shadow
  2. Creating bubble material without textures

24. First Lighting Setup
  1. Exercise 3: Light and Shadow
  2. Creating a studio image with depth using light volume
  3. Basic lights
  4. Lighting objects and textures
  5. Lighting tips

25. Second Lighting Setup
  1. Exercise 3: Light and Shadow
  2. Lighting for a dim, mesmerizing environment
  3. Advanced version of the first lighting (GOBO in lighting, fog effects, and backgrounds)

26. Third Lighting Setup
  1. Exercise 3: Light and Shadow
  2. Lighting a bright environment without losing focus
  3. Switching the lighting in an animation

27. Rendering: Optimization
  1. Exercise 3: Light and Shadow
  2. Rendering optimization for the final product
  3. AOV, Motion Blur, Bokeh Effect

28. Rendering: Final Product
  1. Exercise 3: Light and Shadow
  2. Cautions: Tokens and the final product
  3. Using C4D render queue

29. Post-Production: After Effects
  1. Exercise 3: Light and Shadow
  2. Post-Production with ACES images on After Effects
  3. Adding simple FX for color correction, glow, etc.

SECTION 06. Final Words​

30. Tips for Effectively Studying 3D Rendering
  1. Tips learned from previous projects & studies
  2. Different ways to study alone: Matching analog tools with digital resources
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