- Password
- z5g0
Class Details
- Now Available
- Unlimited Access
- Advanced
- Korean
- Total 31 videos, 14Hours 10Minutes
- English
- Class materials included
In-Depth Look
SECTION 01. Introduction
- Introducing the Instructor
- Introducing the artwork & company process
- Class brief (required tools, resources, why we use Redshift, etc.)
SECTION 02. Basics
- Creating a Visual Library
- Using a Visual Library
- Cinema 4D UI
- How to neatly organize scene files
- Creating a convenient layout for look development
- Installing Redshift
- Basic Redshift UI & layout settings
- Adding basic lighting & camera
- ACES and why we use it
- Key factors you must know
SECTION 03. Exercise 1 - Sandbox
- Exercise 1: Sandbox
- Introducing Sandbox type files
- Overall basic settings
- Exercise 1: Sandbox
- Diffuse, refraction, normal bump on basic materials
- Making basic plastic, wall, and metal
- Exercise 1: Sandbox
- Sheen, refraction, emission on basic materials
- Creating fabric, lightbulb, and glass textures
- Exercise 1: Sandbox
- Advanced features, Multi SSS, and coating on basic materials
- Creating marble, rubber, and soft textures
- Exercise 1: Sandbox
- Adjusting the layout and lighting in the scene
- HDRI and basic light objects
- Creating a shadow with an object
SECTION 04. Exercise 2 - Puzzle
- Exercise 2: Puzzle
- Ideation and reference gathering for the "Puzzle Example"
- Modeling process
- Exercise 2: Puzzle
- Creating a tactile texture like rock, plastic, and wood
- Material blending with curvature & AO
- Exercise 2: Puzzle
- Creating car paint & metal plates
- A different method of using normal bump
- Creating a metal texture with anisotropy, imperfection map
- Exercise 2: Puzzle
- Creating a jelly, chocolate, wax texture
- How to add depth without modeling with MSSS & material blending
- Exercise 2: Puzzle
- Glass and ice
- Advanced single SSS
- Adding detail to a glass texture with dispersion
- Exercise 2: Puzzle
- Creating gloss in various colors
- Iridiscent (Thin film)
- 3 different approaches to node combinations for a default-less Redshift
- Exercise 2: Puzzle
- Easily adding details like logos with camera projection
- Masking with object data by using the state node
- Making an efficient work process with the user data node
- Exercise 2: Puzzle
- Adding a fog effect by linking the basic C4D volume builder and the Redshift volume shader
- Exercise 2: Puzzle
- Introducing the lighting used in the exercise
- Cautions: Using volume
SECTION 05. Exercise 3 - Light and Shadow
- Exercise 3: Light and Shadow
- Ideation and reference gathering
- Exercise 3: Light and Shadow
- How to use Quixel Scans
- Environment modeling & composition
- Exercise 3: Light and Shadow
- Linking C4D hair and Redshift shaders
- Hair system
- Exercise 3: Light and Shadow
- Creating bubble material without textures
- Exercise 3: Light and Shadow
- Creating a studio image with depth using light volume
- Basic lights
- Lighting objects and textures
- Lighting tips
- Exercise 3: Light and Shadow
- Lighting for a dim, mesmerizing environment
- Advanced version of the first lighting (GOBO in lighting, fog effects, and backgrounds)
- Exercise 3: Light and Shadow
- Lighting a bright environment without losing focus
- Switching the lighting in an animation
- Exercise 3: Light and Shadow
- Rendering optimization for the final product
- AOV, Motion Blur, Bokeh Effect
- Exercise 3: Light and Shadow
- Cautions: Tokens and the final product
- Using C4D render queue
- Exercise 3: Light and Shadow
- Post-Production with ACES images on After Effects
- Adding simple FX for color correction, glow, etc.
SECTION 06. Final Words
- Tips learned from previous projects & studies
- Different ways to study alone: Matching analog tools with digital resources