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CITY CREATION IN HOUDINI

Houdini CITY CREATION IN HOUDINI 2024-01-07

Houdini
Password
CGSX


CITY CREATION IN HOUDINI​


CREATE PROCEDURALLY GENERATED CITIES INSIDE HOUDINI​


In this course, you'll learn how professional VFX artists create procedural cities inside Houdini.


COURSES START IN


33 D
15 H
17 M
26 S


FEB 9​


START DATE

20+ HOURS​


TRAINING

8-WEEKS​


DURATION

Side FX Certified VFX Course at Rebelway


CERTIFIED





WATCH THE TRAILER​


Want to see what City Creation in Houdini is all about? Check out the course trailer to see what you'll learn in this exciting VFX course.

JOIN THE COURSE

MEET YOUR INSTRUCTOR​


James Hodgart - VFX Artist & Online VFX Course Alumni


JAMES HODGART

CG SUPERVISOR

AN ENVIRONMENT LEGEND​


James is currently a Model Supervisor at Walt Disney Animation Studios in Vancouver, his previous roles include Senior Generalist work at ILM working on VFX shows such as Star Wars Andor and 7 years at Axis Studios in several roles including CG Supervisor and Environment Supervisor. James has been a Houdini user for almost a decade, utilizing it in every role, and in every project.








Destiny 2 - Urban Bradesko


Days Gone


Dawn of War III


Avowed





OUR STUDENT REEL. 100% CREATED IN OUR COURSES.

COURSE BREAKDOWN​


Houdini, the titan of 3D software, has transformed the way we envision cities. With its power at your fingertips, there's no limit to what you can create.

In this course, we will guide you through the procedural methods to design an intricate, realistic medieval city. This class will challenge your creativity and take your skills to new heights.


3D-Layout-City-Creation-in-Houdini-Course.jpg.webp


WEEK 1: PROCEDURALISM IN HOUDINI​


A walkthrough of what proceduralism is, how it relates to Houdini and a gentle introduction and breakdown of the basic setups and workflows we will use throughout the course.

3D-Building-City-Creation-in-Houdini-Course.jpg.webp


WEEK 2: PROCEDURAL BUILDING SETUP​


We dive right in, exploring how to create and build a procedural building from the ground up, using what we learned in week 01 as a base and expanding. This is where things start to get a little more complicated, but we take it slow, and make sure each lesson is easy to follow, and by the end of this week we will have a fully procedural building.

Houdini-Tools-City-Creation-in-Houdini-Course.jpg.webp


WEEK 3 : PROCEDURAL BUILDING HOUDINI ASSET​


Taking our setup from week 02, we work towards creating a Houdini asset, discussing what an asset is in Houdini and how we can begin to use Houdini’s asset and interface tools to create intuitive and user friendly controls for both ourselves and future users. We then move on to fleshing out our setup and adding some usability and features.


Market-place-City-Creation-in-Houdini-Course.jpg.webp


WEEK 4 : LANDSCAPE AND LAYOUT​


In this week, in preparation for beginning our city building population, we begin to look at building out our scene. The two main elements at this stage are the landscape and the camera. Following on from the previous workshop, we’ll touch briefly on the ways this can be achieved inside Houdini - namely Houdini’s powerful heightfields, before exploring a new program - Gaea.

Streets-City-Creation-in-Houdini-Course.jpg.webp


WEEK 5 : CITY BUILDING AND SCATTERING​


This is where the course comes alive! We look at all the different ways we may need to build a city, starting with point instancing for quick turn arounds, curves for more art directed requests and then onto using OSM data to create realistic city layouts with roads.

Tower-City-Creation-in-Houdini-Course.jpg.webp


WEEK 6 : VELLUM AND THE MARKET PLACE​


This week is all about set dressing, and building a market place gives us an excuse to explore vellum, not just an intuitive FX tool, but also for us modellers. We can save a lot of time, and get incredible results by incorporating Vellum into our workflows, and this week will go through the basics, and also using it in practice to build some market stalls.


VFX-Layout-City-Creation-in-Houdini-Course.jpg.webp


WEEk 7 : CITY ELEMENTS​


This week will be about all the things we can do to add life to our city, we’ll look at hanging wires, some higher poly builds for extra detail, snow cover, creating the docks and a walkthrough of our hero buildings and how some of the details were created.

VFX-River-City-Creation-in-Houdini-Course.jpg.webp


WEEk 8 : FINALIZING THE SCENE​


This week will be about taking everything we have built, and creating that final image or shot. It will cover materials, ACES, AOVs, Lighting, Cryptomattes and a basic comp in Nuke.



STUDENT FEEDBACK​


Rebelway taught me the skills to create a reel and land my first FX job at MPC Vancouver. Since then, I have continued to learn from their great courses & further my career.
0-e1596020041594-2.webp

BRONIC BEDNAREK
FX ARTIST - MPC


Rebelway helped me learn how to think about the foundations of CG for FX. More importantly, Rebelway fast tracked starting my career in 6 months from ground zero.
Max Mosley - VFX Artist taking VFX Courses

Max Moseley
FX ARTIST - BLIZZARD



5,000+

STUDENTS

WORLDWIDE

17

INSTRUCTORS

IN THE INDUSTRY

75

COUNTRIES

WORLDWIDE

#1

VFX SCHOOL
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